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Implementing Unity Lobby, Relay and Editor Multiplayer Play Mode (It's AWESOME!)

git-amend 8,584 2 years ago
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In less than 20 minutes, we'll build a stand-alone Quick Join Lobby and Relay implementation for Unity Gaming Services that will work for any game! On top of that, we'll be implementing and test-driving the experimental Multiplayer Play Mode package, which allows us to test with up to 4 players without any third-party tools! LET'S GO!! 🔔 Subscribe for more Unity Tutorials https://youtube.com/@git-amend #unity3d #gamedev #indiedev ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ 0:00 Intro 0:52 Setup Lobby and Relay 2:27 Multiplayer Play Mode 5:55 Diagram 6:30 Project Changes 7:05 Multiplayer Service 15:30 Lobby UI and Loader 17:50 Demo *Open Source In This Project* https://github.com/starikcetin/Eflatun.SceneReference *Source code:* https://github.com/adammyhre/Unity-Multiplayer-Kart *KART Models used in this video* https://opengameart.org/content/modular-karts *Follow me!* https://linktr.ee/gitamend

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