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Improving Enemy Teamwork in Our Action RPG! | Devlog #10

Game Endeavor 40,067 4 years ago
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Enemies that work together are often more dangerous than ones that just ignore the player while their buddies get smacked around by the player. So this week I created an alert system that allows enemies to inform nearby enemies when they spot the player. Howdy, and welcome to the 10th indie game devlog for my game Zoe and the Cursed Dreamer. A 2D Open World RPG made with the Godot Engine where you will explore an immersive world, meet lovable characters, and build your own base to call home! Join Our Community! We look forward to welcoming you. Discord: https://discord.gg/w7qh74M Twitter: https://twitter.com/GameEndeavor Become a patron to get exclusive content and support the channel: https://patreon.com/GameEndeavor Music: https://opengameart.org/content/4-chiptunes-adventure

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