Our very first live Q&A for Hopetown—a story-driven RPG currently in development by Longdue Games.
In this session, we dove into everything from how brains work to the mysteries of pigeons to what makes video games such a powerful storytelling medium.
It was a wide-ranging, curious, and slightly chaotic conversation with some of the creative team behind Hopetown—and the community that’s helping bring it to life.
Meet the Panel
Martin Luiga—Founding member of the ZA/UM Cultural Association and Disco Elysium writer. His deep love for RPGs and history brings a sharp, distinctive perspective to Hopetown.
Piotr Sobolewski—Game designer and university lecturer, blending psychology, neuroscience, and systems-driven design. He worked on Disco Elysium and brings a fresh approach to RPG mechanics.
Grant Roberts—Industry veteran and lifelong RPG obsessive with over 20 years in game design and writing. His credits span Destiny, DC Comics, the BAFTA-winning Never Alone, and more.
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