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In-Depth: A Hopetown Q&A (Episode 1)

Longdue Games 772 3 weeks ago
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Our very first live Q&A for Hopetown—a story-driven RPG currently in development by Longdue Games. In this session, we dove into everything from how brains work to the mysteries of pigeons to what makes video games such a powerful storytelling medium. It was a wide-ranging, curious, and slightly chaotic conversation with some of the creative team behind Hopetown—and the community that’s helping bring it to life. Meet the Panel Martin Luiga—Founding member of the ZA/UM Cultural Association and Disco Elysium writer. His deep love for RPGs and history brings a sharp, distinctive perspective to Hopetown. Piotr Sobolewski—Game designer and university lecturer, blending psychology, neuroscience, and systems-driven design. He worked on Disco Elysium and brings a fresh approach to RPG mechanics. Grant Roberts—Industry veteran and lifelong RPG obsessive with over 20 years in game design and writing. His credits span Destiny, DC Comics, the BAFTA-winning Never Alone, and more. 🔥 Back us on Kickstarter today and be an early supporter! 👉 www.longduegames.com 🔔 Like & subscribe for updates! 🔍 Follow the journey: ► X: (https://x.com/longduegames) ► Instagram: (https://www.instagram.com/longduegames/) ► LinkedIn: (https://www.linkedin.com/company/longdue) #Hopetown #Kickstarter #RPG #PsychologicalRPG #IndieGame #DiscoElysium #StoryDrivenGames #Crowdfunding

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