Are orbital strike weapons like those seen in Call of Duty: Ghosts actually possible? And if so, how accurately are they portrayed in the game? And what does the US Air Force think of this technology? In this review we'll cover the technological and historical details of these space weapons and see how feasible they are according to real-world engineering principles.
Game footage is from Call of Duty: Ghosts (2013) and CG scenes are rendered in Blender. When used, third-party assets are cited when they appear or are not subject to copyright, and in either case are presented under fair use for educational purposes. Historical documentation is presented for educational purposes.
Chapters:
00:00 Transmission received
00:24 Intro
01:35 History
02:55 Kinetic Weapons
10:16 ODIN Design
13:14 LOKI Design
14:37 ODIN Station
19:35 LOKI Station
22:58 Countermeasures
27:26 Threat Assessment
28:38 Conclusions
29:24 Outro
29:52 Thank you for watching!
30:11 Stick with the squad!