Entrevista a Keith Webb: https://www.crashmania.net/en/backstage/interviews/keith-webb/
Entrevista a Paul Gardner: https://www.crashmania.net/en/backstage/interviews/paul-gardner/
Portafolio de Keith Webb: http://www.kokopolo.com/HOSTS/WEBBSTA/PROJECTS/UNIVERSAL/CRASH_IN-GAME/crash_ingame.html
Carta abierta de Keith Webb: https://www.crashmania.net/en/blog/twinsanity-remaster/
Kokopolo y su retiro de la store: https://nintendoeverything.com/go-go-kokopolo-creator-explains-why-the-game-is-being-pulled-sequel-still-in-the-works/
Tweet de Paul Gardner sobre la animación facial de Crash: https://twitter.com/pavelsadovnik/status/1058139972358684672
Tweet de Paul Gardner sobre el boceto de Crash 2001/2002: https://twitter.com/pavelsadovnik/status/1067235849392185345
Tweet de Paul Gardner sobre el boceto de Cortex 2001: https://twitter.com/PavelSadovnik/status/1061005973400170496
Hilo sobre creación de niveles del Twinsanity Paul Gardner: https://twitter.com/PavelSadovnik/status/1055982249001152513
Historia de Vivendi: https://www.kotaku.co.uk/2018/06/26/buy-low-sell-high-vivendis-history-in-video-games
Lex Lang hablando su rol como Cortex: https://www.youtube.com/watch?v=w-7ECbyA3nk