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Learn How to Create a Procedural Concrete Material in Blender

Left Brain CG Art 1,220 11 months ago
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Dive into the world of procedural material creation as I demonstrate how to customize concrete textures with ease. In this tutorial I'll show you how to create this procedural concrete material using Blender's powerful shader nodes. With this node setup, you'll be able to dynamically control the holes and cracks allowing you to alter the appearance as you see fit. This tutorial is geared towards beginner/intermediate Blender users who are trying to learn how to start making procedural textures and materials. My goal in this tutorial is to not only show you how to make this procedural concrete material, but also explain why I make the decisions that I do to give you insight into the thought process so you can start to learn how to make these types of shaders on your own. *Tutorial Outline* - Intro: Follow along as I explain each node's purpose and how it contributes to achieving realistic concrete textures. - Holes: Learn to create intricate hole details using Noise Texture and Greater Than nodes for depth and realism. - Cracks: Discover techniques for generating natural-looking cracks with Voronoi Texture and distortion effects. - Color: Explore color customization options for concrete patches, cracks, and holes to enhance visual appeal. - Finishing Touches: Add finer details to the concrete surface for a more realistic appearance and adjust roughness levels for a natural finish, ensuring a realistic concrete texture. ----- *Links:* Gumroad: https://leftbraincgart.gumroad.com Instagram: https://www.instagram.com/LeftBrainCGArt/ Music Credit: 'LoFi HipHop Intro 29' by TaigaSoundProd Released under CC-BY 4.0. https://linktr.ee/tspmusiclibrary Project File - Concrete 001 - Procedural Material - Blender Shader Node Group: https://leftbraincgart.gumroad.com/l/qhggk ----- Timestamps: 00:00 Intro 00:42 Coordinates 02:10 Holes 06:51 Cracks 12:56 Color 15:18 Surface Detail 15:53 Height and Roughness Maps 16:57 Outro #Blender #Concrete #Nodes #Procedural

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