In this video I will teach you about the core rules of the game including: components, setup and the five phases of each day. I will have a third video covering combat rules as well.
Game type: Cooperative
Run time: 120-240 mins.
Number of players: 1-4
Creator/Designer: Josh J. Carlson, Michael Gernes, Logan Giannini, Ryan Howard,
Salem Scott, Josh Wielgus
Artist: Chris Beck, Yoann Boissonnet, Anthony LeTourneau, Federico Pompili
Publisher: Chip Theory Games
Play Through video: https://youtu.be/dOHK1sktelI
Teaching video for character creation: https://youtu.be/fJVhiVYhx80
Teaching video for combat rules: https://youtu.be/rNuF14BMxCo
Timestamps
0:00 Intro
1:39 Components: Dice
2:55 Components: Overland Cards
5:38 Components: Side Quest Cards
6:57 Components: Guild Cards
7:52 Components: Overland Map Features
10:10 Components: Gazetteer Features
11:30 Game Setup
24:06 Game Summary
24:33 New Day Phase
24:47 Overland Phase
29:22 Encounter Phase
30:31 Encounter Phase: Town Encounter
37:30 Example Turn
39:08 Encounter Phase: Peaceful and Conflict Encounters
43:22 Encounter Phase: Quest Encounter
44:01 Reward Phase
44:16 Reward Phase: Gaining Rewards
46:21 Reward Phase: Untrain
48:26 Reward Phase: Gaining Advancements
52:03 Reward Phase: Tracking Quests
52:19 End of Day Phase
52:34 End of Day Phase: Activate Province Effect
54:44 End of Day Phase: Adventurer's Rest
57:29 Status Effects: Bane
58:06 Status Effects: Blind
59:12 Status Effects: Daze
1:00:10 Status Effects: Fear
1:00:57 Status Effects: Maim
1:01:42 Status Effects: Stealth
1:02:50 Guild Assist
1:04:15 Exit
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