In this episode, I show how to use the new UE5 water system to set up lakes and rivers in your level. We cover how to manage splines and spline points, and also how to adjust the properties of lakes and rivers such as depth, width, water speed, etc.
00:00 Intro
00:15 Today's Goals and Key Concepts
01:09 Activating the water system plugin
01:58 Setting up the Water Body Lake
09:11 Setting up the Water Body River
12:32 Conclusion – I recommend waiting until episode 18 before you create multiple rivers
New episode released every Saturday morning!
Direct References
Unreal Engine 5 Water System documentation:
https://docs.unrealengine.com/5.0/en-US/water-system-in-unreal-engine/
Additional references:
Building waves using wave assets (not covered this episode):
https://docs.unrealengine.com/5.0/en-US/simulating-waves-using-the-water-waves-asset-in-unreal-engine/
Music used this episode:
Beat the Silence – Broke in Summer
Driver – Broke in Summer
Horizon – Ason ID
In Your Orbit - tubebackr