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Let's Build the RPG! - 32 – UE5 Ability UI Tutorial Part 1 – UMG Hotbar Action Bar

NumenBrothers 15,981 3 years ago
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In this episode we set up a UI hotbar (action bar) for gameplay abilities. By the end of this series of 4 episodes (plus a bonus fifth episode), you will have a fully functional UI hotbar capable of activating any gameplay ability (based on the gameplay ability system we started in episode 26), as well as an ability inventory where it's possible to drag and drop abilities from one slot of the hotbar to another, or into the ability inventory. Unreal Engine 5 Ability UI Tutorial Part 1 – Ability Hotbar Action Bar Unreal Engine 5 Ability UI Tutorial Part 2 – Ability Pickup Actors Unreal Engine 5 Ability UI Tutorial Part 3 – Ability Activation and Deactivation Unreal Engine 5 Ability UI Tutorial Part 4 – Drag and Drop with Ability Inventory Unreal Engine 5 Ability UI Tutorial Part 5 – How to Create Simple Ability Icons 00:00 Intro 00:31 Today's Goals and Key Concepts 02:24 Creating UI widgets 03:21 Creating new Player Controller 05:29 Creating the heirarchy of the Hotbar Slot widget 10:48 Variables and button styles of the Hotbar Slot 16:50 Hotbar slot event graph setup 21:27 Ability Hotbar setup to contain each hotbar slot 25:51 HUD setup 27:04 Integrating the HUD with ThirdPersonCharacter 30:58 ISSUE FIXES: Color of Buttons, labeling of buttons 32:40 Conclusion and preview of next episode New episode released every Saturday morning! Direct References UMG (Unreal Motion Graphics) Designer: https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/UMG/

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