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Level Design Workshop: Singleplayer vs. Multiplayer Level Design: A Paradigm Shift

Game Developers Conference 39,974 lượt xem 7 years ago
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In this 2017 GDC session, Certain Affinity's Elisabeth Beinke-Schwartz draws from her own experiences in designing single player narrative levels and her transition to designing multiplayer levels, sharing lessons learned regarding what you should devote your time to when designing for a SP vs. MP levels in addition to what you shouldn't waste your time on.

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