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Leveling Up Progression Systems

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Progression systems are in just about every game nowadays- to the point that we're all getting a bit sick of them, but is there more to it? Using a great little game that's been sucking up all his time, The Architect makes a the case for there being more progression systems than we think, and a different perspective on what the problem really is. Support me on Patreon!:https://www.patreon.com/ArchitectofGames Follow me on the Twittersphere!: https://twitter.com/Thefearalcarrot You Saw Sonic & All-Stars Racing Transformed: 2012 Apex Legends: 2019 Starcraft 2: 2010 Warframe: 2013 Monster Hunter World: 2018 World Of Warcraft: 2004 Sunless Skies: 2018 Donkey Kong Country: Tropical Freeze: 2014 Trine 2: 2011 Darkest Dungeon: 2016 Mass Effect 3: 2012 Magic The Gathering: Arena: 2018 Deep Rock Galactic: TBR Pathway: 2019 Metroid Prime: 2002 Forager: 2019 Pokemon sun and moon: 2016 Hollow Knight: 2017 Dark Souls 2: 2014 Destiny 2: 2017 Enter The Gungeon: 2016 Spelunky: 2008 Risk of Rain 2: TBR Don't Starve: 2012 Eternal Card Game: 2018 Overwatch: 2016 Guild Wars 2: 2012 Dishonored 2: 2016 Borderlands The Pre-Sequel: 2014 Dicey Dungeons: TBR Deus Ex: Mankind Divided: 2016 Super Mario Galaxy 2: 2010 Super Mario Odyssey: 2017 Rimworld: 2018 Far Cry 5: 2018 Hitman 2: 2018 Deltarune Chapter 1: 2018 Anthem: 2019 Fallout 76: 2018 Super Mario 64: 1996 God of War: 2018 Fire Emblem: Path of Radiance: 2005 Slay The Spire: 2018 Battle For Wesnoth: 2003 Terraria: 2011 Interesting Links: Forager has some great grinding, and that's the point: https://www.polygon.com/2019/4/26/18516772/forager-game-impressions-pc-linux Fantastic article on problems in modern game development: https://kotaku.com/how-biowares-anthem-went-wrong-1833731964 A much more simplistic look at fixing progression systems:https://www.youtube.com/watch?v=S5camMoNw-o

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