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🎯 Low Level Design of Tic Tac Toe in Golang | Scalable Game Design System | GoLang Design Patterns

Aryan Aman 146 lượt xem 2 weeks ago
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Linkedin: https://www.linkedin.com/in/aryan-aman-a4a5bb144/
github REPO Link- https://github.com/aryan297/tic_tac_toe_go


In this video, we break down the Low-Level Design (LLD) of Tic Tac Toe using GoLang (Golang). Whether you're preparing for system design interviews, building a multiplayer game backend, or mastering object-oriented design in Go, this video is your complete guide!

👨‍💻 What You'll Learn:

Clean LLD for a turn-based game

Designing reusable and extensible game components

Applying SOLID principles in Golang

Using Go interfaces, structs, and design patterns

How to structure your game engine for scalability

Real-world interview tips and tricks

📚 Key Concepts Covered:

Game Board Representation

Player & Move abstraction

Win condition checking

Turn management logic

Extending to NxN boards or AI integration

🚀 Perfect for:

SDE 1/2/3 Interview Preparation

Backend Developers in GoLang

Game Developers

Software Engineers looking to strengthen LLD skills

💡 Technologies Used:

GoLang (Golang)

Object-Oriented Design in Go

Modular and Testable Code Design

✅ Don’t forget to LIKE, SHARE, and SUBSCRIBE for more LLD series, GoLang projects, and system design tutorials!

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