Linkedin: https://www.linkedin.com/in/aryan-aman-a4a5bb144/
github REPO Link- https://github.com/aryan297/tic_tac_toe_go
In this video, we break down the Low-Level Design (LLD) of Tic Tac Toe using GoLang (Golang). Whether you're preparing for system design interviews, building a multiplayer game backend, or mastering object-oriented design in Go, this video is your complete guide!
👨💻 What You'll Learn:
Clean LLD for a turn-based game
Designing reusable and extensible game components
Applying SOLID principles in Golang
Using Go interfaces, structs, and design patterns
How to structure your game engine for scalability
Real-world interview tips and tricks
📚 Key Concepts Covered:
Game Board Representation
Player & Move abstraction
Win condition checking
Turn management logic
Extending to NxN boards or AI integration
🚀 Perfect for:
SDE 1/2/3 Interview Preparation
Backend Developers in GoLang
Game Developers
Software Engineers looking to strengthen LLD skills
💡 Technologies Used:
GoLang (Golang)
Object-Oriented Design in Go
Modular and Testable Code Design
✅ Don’t forget to LIKE, SHARE, and SUBSCRIBE for more LLD series, GoLang projects, and system design tutorials!