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Lumen and Megalights Lighting Features in Unreal Engine Explained with Karim Yasser

Beyond Extent 2,438 3 months ago
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This workshop provides an in-depth look at lighting techniques in Unreal Engine 5, focusing on Lumen and Mega Lights, two of the engine’s most powerful lighting features. You’ll learn how to differentiate between direct and indirect lighting, understand best practices for optimizing performance, and explore techniques for creating realistic global illumination in your projects. 🎨 What You’ll Learn - Understand how Unreal Engine 5’s Lumen provides real-time global illumination and how Mega Lights can improve performance for large-scale lighting setups. - Learn the differences between direct and indirect lighting, how light bounces in a scene, and how to control exposure, intensity, and reflections for realistic results. - Explore real-world lighting techniques, including using emissive materials for indirect lighting, setting up HDRI-based lighting, and creating cinematic atmospheres with volumetric fog and god rays. Connect with Karim Yasser: ➡️ https://www.artstation.com/karimyasser1 ➡️ https://www.youtube.com/c/KarimYasser ➡️ https://www.linkedin.com/in/karim-yasser-0407901aa/ Interested in More Workshops? Become a "Workshop Access" tier member to participate in live Q&As and exclusive sessions https://www.beyondextent.com/ #EnvironmentArt #GameArt #Speedtree #SubstanceDesigner #3DArt #Vegetation #GameEnvironment #GameDev #DigitalArt

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