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Lyra Series How To Set Up Character Leaning Ability & Secondary Camera Mode Tutorial in Unreal UE5

Tango Alpha 628 9 months ago
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Welcome to my latest Unreal Engine 5 tutorial! In this video, I'll show you how to make your character lean using the Lyra Framework. We’ll go through setting up the ability, modifying the animation, and adding a secondary ability camera that can be used for other abilities as well. What you’ll learn: Setting up the character leaning ability Modifying animations for a smooth lean effect Implementing a secondary ability camera Tips for using the secondary camera with other abilities This step-by-step guide is perfect for both beginners and experienced developers looking to enhance their character mechanics and create more immersive gameplay experiences. Timestamps: 0:00​ - Demo/Introduction 0:30 - IA_Lean_L and IA_LeanR 0:56 - InputData_ShooterGame_AddOns - Adding the Input Actions 1:30 - Quick Tip - Reference Viewer 1:45 - IMC_ShooterGame_KBM & IMC_ShooterGame_Gamepad - Mapping 2:54 - C++ code - Code for Camera Changes 3:43 - LyraHeroComponent.h 5:25 - LyraHeroComponent.cpp 7:48 - LyraGameplayAbility.cpp 8:07 - LyraGameplayAbility 9:07 - Back into the editor - Finish Abilities 9:15 - GA_Lean_Left 9:56 - CM_ThirdPersonADS_LeanL 13:26 - Quick Tip - Content Browser Tip 13:57 - CM_ThirdPerson_LeanL 16:11 - AbilitySet_ShooterHero 16:44 - ABP_Mannequin_Base - GameplayTags 18:15 - ABP_ItemAnimLayersBase - Lean Animation 25:10 - Final Demo and Desperate Begging for Subs GitHub Link: https://github.com/TangoAlphaDev/Lean Don't forget to like, subscribe, and hit the bell icon to stay updated with all my Unreal Engine 5 tutorials. Join our growing community of game developers and take your projects to the next level!

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