Welcome to my latest Unreal Engine 5 tutorial! In this video, I'll show you how to make your character lean using the Lyra Framework. We’ll go through setting up the ability, modifying the animation, and adding a secondary ability camera that can be used for other abilities as well.
What you’ll learn:
Setting up the character leaning ability
Modifying animations for a smooth lean effect
Implementing a secondary ability camera
Tips for using the secondary camera with other abilities
This step-by-step guide is perfect for both beginners and experienced developers looking to enhance their character mechanics and create more immersive gameplay experiences.
Timestamps:
0:00 - Demo/Introduction
0:30 - IA_Lean_L and IA_LeanR
0:56 - InputData_ShooterGame_AddOns - Adding the Input Actions
1:30 - Quick Tip - Reference Viewer
1:45 - IMC_ShooterGame_KBM & IMC_ShooterGame_Gamepad - Mapping
2:54 - C++ code - Code for Camera Changes
3:43 - LyraHeroComponent.h
5:25 - LyraHeroComponent.cpp
7:48 - LyraGameplayAbility.cpp
8:07 - LyraGameplayAbility
9:07 - Back into the editor - Finish Abilities
9:15 - GA_Lean_Left
9:56 - CM_ThirdPersonADS_LeanL
13:26 - Quick Tip - Content Browser Tip
13:57 - CM_ThirdPerson_LeanL
16:11 - AbilitySet_ShooterHero
16:44 - ABP_Mannequin_Base - GameplayTags
18:15 - ABP_ItemAnimLayersBase - Lean Animation
25:10 - Final Demo and Desperate Begging for Subs
GitHub Link:
https://github.com/TangoAlphaDev/Lean
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