Full guide on how to script a game character and setup a state machine for platformer style 2d pixel art games. This tutorial uses Dynamic Rigidbodies which allow forces to act on the character and redirect it's movement.
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Timestamps:
0:00 Project Setup
12:00 Run and Idle Animations with Animator Controller
21:55 Control Transitions with Player Input Scripting
37:19 Tilemaps
44:00 Movement Scripting for Dynamic Rigidbodies
1:11:15 Air Stats - Falling, Rising, Jumping, Landing, and Double Jump
1:39:44 Wall Jumping
2:01:10 Adding Background and More Tilemapping
2:03:31 Cinemachine - Smooth Follow Camera