In this video, I’ll show you how to create a procedural wonky modifier in Blender using Geometry Nodes and how to loop noise textures seamlessly. This modifier lets you add organic imperfections to static models or create loopable animations, giving your 3D objects a more handcrafted, less perfect look. I’ll break everything down step by step, so even if you’re new to Geometry Nodes, you’ll be able to follow along and build your own tool!
If you’d rather skip the tutorial, you can download WonkyNodes here:
https://ko-fi.com/s/3488b0bf24
🔗 Find me online:
Bluesky: https://bsky.app/profile/kaimuri.bsky...
Instagram: https://www.instagram.com/kaimueri
Ko-fi: https://ko-fi.com/kaimuri
📌 Resources & Links
WonkyNodes: https://ko-fi.com/s/3488b0bf24
Music is from Artlist.io
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00:00 Intro
01:15 Creating the Modifier I
04:06 Looping Noise Textures
04:42 Creating the Modifier II
09:14 Animating like in 2D Animation
09:38 Creating the Modifier III
12:43 Outro