In this video we look at how to make an Unity effect using s simple shader combined with a mesh from Blender. We will manipulate the mesh, so that the UV map will make the shader move from the center of the mesh, to the outside edges. We do this by rotating the parts of the mesh after the UV map is made, and we rotate the UV map parts to align them so that as the shader image moves from top to bottom, the resulting image in Unity will go from the center to the outside edges.