I've been working on a Bullet Hell game focused on Boss Battles!
In this devlog, I discuss how I created the unique 'ghosting' movement mechanic used for dodging bullets, and I give insights on my design choices when developing the game's first boss.
Credits:
Dark Souls 2 Gameplay - https://youtu.be/f2mt_N4Hiq4
God of War Ragnarök Gameplay - https://youtu.be/JSx8jNXzCfo
My Games: https://okay-cam.itch.io/
Discord: https://discord.gg/HnHtqn8YnJ
Timestamps:
0:00 - Intro
0:38 - Player Movement: Getting Inspiration
1:42 - Player Movement: Prototyping
3:13 - Player Movement: Final Polish
4:58 - Boss Design: Bullet Patterns
6:45 - Boss Design: Attack Windups
7:36 - Boss Design: Boring Player Behaviour
9:21 - Outro
Music (In order of appearance):
half.cool - SHARP EDGES https://youtu.be/4yKWC2-AOIs
Club Penguin Pizza Parlor Theme - https://youtu.be/XRIE02v7Ri4
Pumkin’s Pantry Gameplay Theme (From my game Pumkin’s Pantry)
HOSEHEAD Menu Theme (From my game HOSEHEAD)
Insaneintherainmusic - Tactical https://youtu.be/7q8mdMLsnNw
HEPHESTOS - Jubilife City Remix https://youtu.be/DUHAGYUxY0U
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