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Making game levels that don't suck

Blargis 121,974 lượt xem 3 months ago
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In this devlog I talk about my process for making levels!

➤ WISHLIST BLOODTHIEF ON STEAM: https://store.steampowered.com/app/2533600/Bloodthief/
➤ JOIN THE DISCORD: https://discord.gg/aU5naj2fgY

This is a devlog for Bloodthief, the indie game I'm working on inspired by Quake, Hotline Miami, Ghostrunner, and ULTRAKILL. In this devlog I make some levels!

Leave a comment below if you have any feedback on the game or questions about my process!

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Chapters
0:00 Intro
1:07 Blank Canvas Syndrome
4:20 Nonlinear Level Design
6:58 The Doom Chapel
10:37 Choke Points
12:33 Teaching the Player vs Letting Them Discover
14:55 Environment Art
16:54 The X Factor
17:51 Recap
18:47 Wrapping Up


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Links
Titanfall Action Blocks: https://www.youtube.com/watch?v=CkHGuHd9BgU&t
GMTK What Makes a Game Feel Mysterious?: https://www.youtube.com/watch?v=ilnq1ZNmhoM&t





#devlog #gamedev #godot #indiegame #indiedev

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