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Making Hitman 2's Best Level

Game Maker's Toolkit 1,349,960 6 years ago
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🔴 Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Stealth games are known for their open-ended and realistic levels. And no franchise does this quite like Hitman. In this video, I chat to IO Interactive’s Jakob Mikkelsen and Eskil Mohl about the making of the Miami level in Hitman 2 === Before you watch === Disclosure: Hitman 2 game code provided by Warner Bros === Games Shown === Metal Gear Solid V: Ground Zeroes (Kojima Productions, 2014) Dishonored 2 (Arkane Studios, 2016) Deus Ex: Mankind Divided (Eidos Montreal, 2016) Call of Duty: WWII (Sledgehammer Games, 2017) Dishonored: Death of the Outsider (Arkane Studios, 2017) Hitman (IO Interactive, 2016) Hitman: Blood Money (IO Interactive, 2006) Hitman 2 (IO Interactive, 2018) Forza Motorsport 6 (Turn 10 Studios, 2015) BioShock Infinite (Irrational Games, 2013) Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015) Hitman: Absolution (IO Interactive, 2012) === Credits === Hitman 2 soundtrack - Niels Bye Nielsen Please, Don't Touch Anything soundtrack - blinch (https://bulkypix.bandcamp.com) === Subtitles === Contribute translated subtitles - https://amara.org/v/C3BEU/

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