I needed something to get myself back into the swing of video production so that I can motivate to finish my eventual UltraHLE video. As it happened, this past weekend (13/14 July 2024), I managed to nail down a few issues that were preventing Panic Park - the legendary shoulder-crusher of a 2P head-to-head arcade game - from booting.
To my pleasant surprise, it doesn't have any of the exploding-horse issues of Final Furlong, nor the floating-villain issue of Time Crisis 2, which my current work-in-progress codebase is plagued by.
00:00 Lead-In
01:36 Intro & Title
02:12 Why Arcade Machines Are Hard to Emulate
02:39 System 23 Game Breakdown
03:42 Why Lack of Test Cases Is Bad
04:12 Lamentations & Mea Culpas
04:35 Panic about Video Game Violence
06:10 Current Work-In-Progress Footage of Panic Park
11:30 Final Analysis & Next-Video Hype
12:05 Outro
Patreon: https://www.patreon.com/moogly
Mastodon: https://mastodon.sdf.org/@TheMogMiner
Birds: https://twitter.com/TheMogMiner
Official MAME Website: https://www.mamedev.org/
MAME on Github: https://github.com/mamedev/mame
MAME on Reddit: https://old.reddit.com/r/MAME/
Assorted Game Music Used:
* Nobuo Uematsu - Final Fantasy VII - The Oppressed
* Grant Kirkhope - Donkey Kong 64 - Snide's HQ
* Yasunori MItsuda - Chrono Trigger - Underground Sewer
* David Clynick - Perfect Dark - Maian Tears
* Yuzu Koshiro - Super Smash Bros. Ultimate: PAC-MAN
* Yuu Miyake - Katamari March Damacy
Moogle art designed, sketched, inked and colored by Arty Cheetah (Twitter: cheetah_secreto)
Stock footage provided courtesy of Pexels (https://pexels.com).
Video assembled, edited and rendered with Kdenlive, a KDE project.
Some animations made with Adobe Animate 2024.
MAME® is a registered trademark of Gregory Ember.