Maps: Fractals, Tectonics and the Fourth Dimension
Experiments in creating maps with math!
Starting with a visual explanation of how fractal (sometimes called Perlin) noise works, we then talk about ways to tile a sphere with hexagons and do some linear algebra to make a simple tectonic simulation. The end result is something I'm happy to use as a fantasy map or something for a video game - and in fact you will almost certainly see me do some stuff with it in future videos.
There's also a tangent about music theory that's really just an excuse for me to mess around with my guitar.
Link to new patreon: https://patreon.com/FractalPhilosophy?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink
Timestamps:
00:00 - Intro
00:38 - Basic Line
01:10 - Fractals
01:50 - Timbre and Fourier Series
03:14 - Fractals on Line
03:39 - 2D Noise
05:19 - Map Projection Problems
06:30 - Goldberg Polyhedra
08:28 - Noise in 4D
10:45 - Plate Tectonics
13:29 - Final Map
14:25 - Outro