I just wanted to get all nitro cups in one video now that they are finished , so if you already watched every 300cc cup tas, there is no need to watch this video, except you want to
The timer starts at the frame the "OK" Button is pressed and ends one frame when reaching the finish line of the last course, in this case, rainbow road
Exact race time from all tracks combined: 16:33.125
This tool assisted speedrun (TAS) was made using a cheatcode that makes it possible to drive with a speed up to 200 km/h, (300cc) this time will not count on any real rankings, it's just for entertainment purpose.
Mushroom Cup
Luigi Circuit: 36.340
Lap 1: 12.794
Lap 2: 11.755
Lap 3: 11.836
Moo Moo Meadows: 38.254
Lap 1: 13.219
Lap 2: 12.534
Lap 3: 12.501
Mushroom Gorge: 53.906
Lap 1: 18.447
Lap 2: 17.832
Lap 3: 17.627
Toads Factory: 1:02.357
Lap 1: 21.131
Lap 2: 20.704
Lap 3: 20.522
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Flower Cup
Mario Circuit: 41.059
Lap 1: 14.067
Lap 2: 13.518
Lap 3: 13.474
Coconut Mall: 1:04.081
Lap 1: 21.719
Lap 2: 21.189
Lap 3: 21.173
DK Summit: 1:11.980
Lap 1: 24.282
Lap 2: 23.680
Lap 3: 24.018
Wario's Gold Mine: 52.270
Lap 1: 17.714
Lap 2: 17.408
Lap 3: 17.148
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Star Cup
Daisy Circuit: 53.793
Lap 1: 18.449
Lap 2: 17.711
Lap 3: 17.633
Koopa Cape: 1:15.807
Lap 1: 25.651
Lap 2: 25.222
Lap 3: 24.934
Maple Treeway: 1:19.031
Lap 1: 26.709
Lap 2: 26.191
Lap 3: 26.131
Grumble Volcano: 1:04.834
Lap 1: 22.233
Lap 2: 21.524
Lap 3: 21.077
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Special Cup
Dry Dry Ruins: 1:00.208
Lap 1: 20.405
Lap 2: 20.020
Lap 3: 19.783
Moonview Highway: 57.425
Lap 1: 19.300
Lap 2: 19.124
Lap 3: 19.001
Bowser's Castle: 1:22.233
Lap 1: 26.979
Lap 2: 27.664
Lap 3: 27.590
Rainbow Road: 1:39.547
Lap 1: 33.595
Lap 2: 33.112
Lap 3: 32.840
A tool-assisted speedrun or tool-assisted superplay (TAS) is generally defined as speedrunning a game in an emulator with the goal of creating a theoretically perfect playthrough. The TAS author would use their knowledge of the game's mechanics and various tools built into the emulator to optimize a speedrun until no more improvements can be identified. Tools used to this end include using savestates and branches, slow-down and going frame-by-frame.
-Wikipedia https://en.wikipedia.org/wiki/Tool-assisted_speedrun