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Massive Crowd on Assassin's Creed Unity: AI Recycling

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In this 2015 GDC session, Ubisoft's Francois Cournoyer discusses the processes for creating the massive AI crowds that populate the world of Assassin's Creed Unity. Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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