Learn how to use Unity C# event channels to enable seamless interaction between objects without tight coupling. Event channels function like classic events—allowing subscription and invocation—but in this tutorial, we take them to the next level using ScriptableObjects, generics, UnityEvents, and a custom editor. You'll discover how to create versatile event types directly within Unity, assign scripts to listen for these events, and specify functions to execute when they're triggered. With the custom editor, you can also manually invoke any event channel, making it an invaluable tool for game testing. By integrating event channels into your Unity projects, you’ll achieve a more designer-friendly, modular, decoupled, and testable workflow. Perfect for developers looking to enhance their Unity skills!
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Timestamps:
00:00 What Are Event Channels?
00:20 What We Will Achieve
00:53 Abstract Event And Listener
03:36 Float Event
04:12 The Event Workflow
07:24 Invoking Events Manually In Inspector
10:46 Void Event
13:29 Events With Custom Data Types
16:26 Conclusion