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Master Event Channels for Decoupled Code! | Unity C# Tutorial

Freedom Coding 1,627 3 months ago
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Learn how to use Unity C# event channels to enable seamless interaction between objects without tight coupling. Event channels function like classic events—allowing subscription and invocation—but in this tutorial, we take them to the next level using ScriptableObjects, generics, UnityEvents, and a custom editor. You'll discover how to create versatile event types directly within Unity, assign scripts to listen for these events, and specify functions to execute when they're triggered. With the custom editor, you can also manually invoke any event channel, making it an invaluable tool for game testing. By integrating event channels into your Unity projects, you’ll achieve a more designer-friendly, modular, decoupled, and testable workflow. Perfect for developers looking to enhance their Unity skills! 👍 Like and 🔔Subscribe for More Unity and C# Tutorials https://www.youtube.com/@UClTnTUyCeSu9tN8FNNoXMRg 🌟 Support My Work and Unlock Exclusive Content! 🌟 👉 Patreon: https://www.patreon.com/FreedomCoding 🎮 Join Our Developer Community! 💬 Discord: https://discord.gg/JzssYyjvGu 💖 Support Me Financially ☕ PayPal, Revolut: [email protected] Project files - https://www.patreon.com/posts/project-files-117571264 Website - https://www.freedom-coding.com Timestamps: 00:00 What Are Event Channels? 00:20 What We Will Achieve 00:53 Abstract Event And Listener 03:36 Float Event 04:12 The Event Workflow 07:24 Invoking Events Manually In Inspector 10:46 Void Event 13:29 Events With Custom Data Types 16:26 Conclusion

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