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Master UI Panels and Pop-ups in Unreal Engine Easily!

AmrMakesGames 9,334 1 year ago
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Struggling to make manageable UI system without making everything messy and having references thrown everywhere? In this video, we'll be making a little UI system inspired by Lyra and other resources with a more decoupled and scalable architecture. Our goal is a system that allows us to add and remove widgets from the viewport easily, making sure they show up in the right order, and that their creation and removal is handled easily. We’ll start with a high-level overview of the system. Understanding some terminology and its different components. Then, we'll start implementation, and end up by showing the system in action. -------------------------------------------------------------------------------- Resources: https://www.gamedeveloper.com/programming/a-ui-system-architecture-and-workflow-for-unity https://youtu.be/u06GAVxyIag?si=4SHmVkgjPQng3GbV https://youtu.be/SzQABx2YTJA?si=2JFTUynEfryAtcoj -------------------------------------------------------------------------------- Project Files: https://github.com/AmrHamedDev/PanelsManager -------------------------------------------------------------------------------- Timestamps: 00:00 Intro 01:38 System Overview 02:42 Layers 05:00 Layout 07:17 UI Manager 08:16 System in Action 09:40 Conclusion -------------------------------------------------------------------------------- Credits: Music by Nomyn on Soundcloud - /https://soundcloud.com/nomyn

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