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Mastering Deep Pixel Compositing in Blackmagic Fusion | Advanced Course | Blender to Fusion

DarkWhite Productions 1,696 7 months ago
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Different 3D Softwares and Renderers especially Blender use different coordinate systems to represent channel data. This discrepancy causes issues when Importing normal and position data into Fusion. In this episode, we'll address how to correct the issues and how World Position Pass can be used to accurately place 3D objects, relight and extract the necessary shadow information that sits perfectly in the original scene. Timestamps 00:00 Identifying the Problem 01:00 Coordinate Challenges 01:52 Correcting Using the Channel Boolean Node 03:33 Custom Tool Magic 05:33 Why We Need Correct Position Data 08:22 Displacement Setup 10:26 Placing 3D Objects 11:49 3D Renderer 12:51 Adding Lights 13:10 Direction and Ambient Lights 15:21 Creating Shadow Catcher 19:20 How to Make the Shadow Honor the Contours of the Scene 22:10 Matching the Shadow in the Scene 22:47 Creating Contact Shadows 23:53 Recreating Nuke's Point Cloud Technique 26:55 Conclusion #davinchiresolve #fusion #compositing #deptheffect

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