Different 3D Softwares and Renderers especially Blender use different coordinate systems to represent channel data. This discrepancy causes issues when Importing normal and position data into Fusion.
In this episode, we'll address how to correct the issues and how World Position Pass can be used to accurately place 3D objects, relight and extract the necessary shadow information that sits perfectly in the original scene.
Timestamps
00:00 Identifying the Problem
01:00 Coordinate Challenges
01:52 Correcting Using the Channel Boolean Node
03:33 Custom Tool Magic
05:33 Why We Need Correct Position Data
08:22 Displacement Setup
10:26 Placing 3D Objects
11:49 3D Renderer
12:51 Adding Lights
13:10 Direction and Ambient Lights
15:21 Creating Shadow Catcher
19:20 How to Make the Shadow Honor the Contours of the Scene
22:10 Matching the Shadow in the Scene
22:47 Creating Contact Shadows
23:53 Recreating Nuke's Point Cloud Technique
26:55 Conclusion
#davinchiresolve #fusion #compositing #deptheffect