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Math for Game Programmers: Juicing Your Cameras With Math

GDC 2025 141,337 lượt xem 7 years ago
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In this 2016 GDC session, SMU Guildhall's Squirrel Eiserloh explores the math behind a variety of camera behaviors including framing techniques, types and characteristics of smoothed motion, camera shake, and dynamic split-screen.

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