MORE prowler videos, I know. You tired of it yet? Well play more prowler and maybe you wont be. Anyway I know Monster Hunter Generations Ultimate is like 5 years old at this point, and making videos for a game this old is largely useless; however I am having a lot of fun now that the cope edition mod is out and it makes low tier weapons more viable. Its really reinvigorated me into playing cats. So if you wanna get into cats, heres a quick started guide.
Prowler Compendium: https://www.reddit.com/r/MonsterHunter/comments/9gz1kj/mhgu_prowler_compendium_redacted/
Palico Passive Skills Kiranico: https://mhgu.kiranico.com/prowler-skill
Palico Active Skills Kiranico: https://mhgu.kiranico.com/prowler-support
MHGU Info Spreadsheet: https://docs.google.com/spreadsheets/d/12_OY0kWHqNJm4euG1y7u8ZjVuvMoUNKmgRvUS7c8hMs/edit?usp=sharing
Imgur Album for Shown Images: https://imgur.com/a/S9DS4jO
Cope Edition: https://youtu.be/TWnzswAbeUQ
Suspected MV for Cat attacks:
Draw Attack = 14
Right Side Slash (X1) = 10
Left Side Slash (X2) = 14
Jumping Overhead Slash (X3) = 16
Jumping Up Slash (X4) = 18
Jumping Spinning Slash (X5) = 12 per hit
Forward Lunge (X after A) = 20
Boomerang throw (A1) = 8
Charged Boomerang (hold A) = 9
Follow Up Boomerang (A2) = 8 or 9 if charged
Boomerang melee spin combo (A3) = 26+8
Jump Attack (X in the air) = 24
Big Boomerangs:
- Boomerang throw (A1) = 12
- Charged Boomerang (hold A) = 14
- Boomerang melee spin combo (A3) = 38
Piercing Boomerangs:
- Boomerang throw (A1) = 10 + 3×n (n = number of hits up to 2)
- Charged Boomerang (A2) = 11 + 3×n
- Boomerang melee spin combo (A3) = 50
Big Boomerangs + Piercing Boomerangs:
- Boomerang throw (A1) = 15 + 4×n
- Charged Boomerang (hold A) = 18 + 4×n
- Boomerang melee spin combo (A3) = 62
Piercing Boomerang Elemental damage modifiers:
- 1st hit = 150% element
- 2nd hit = 50% element
- 3rd hit = 50% element
Felyne Hurler food skill: = +10% Boomerang damage
Felyne Fury mode:
+30% affinity
Rock Steady skill (knockback and tripping protection + Earplugs + Wind Res (Lo))
Support gauge fills faster
Furr-ious Flurry (X+A, X, X, X... X+A) = 8×n + 30
Beast:
Forward Claws (X1) = 10x2 (Element = 0.7x2 = 1.4)
Triple Hook (X2) = 8x3 (Element = 0.5x3 = 1.5)
Backflip (X3) = 11x2 (Element = 0.7x2 = 1.4)
Finisher (X4) = 10x4 (Element = 1.0x4 = 4)
Frontflip (A1) = 12x2 (Element = 0.7x2 = 1.4)
Forward Thrust (A2) = 5+5+7+7 (Element = 0.5x4 = 2)
Charged Forward Thrust = 6+6+9+9 (Element = 0.8x4 = 3.2)
Super Finisher (A3) = 4 per hit (Element = 0.4x(# of hits))
Ledge Attack (X after jumping from ledge) = 6x(# of hits) + 12
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