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Modeling Game Assets In Blender

Quentin Steinke 503 4 weeks ago
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Learn to create efficient, reusable game assets in Blender! Avoid common pitfalls like excessive draw calls and non-reusable models. This tutorial uses a traffic cone example to demonstrate a better workflow: 1. Gathering & Using Reference Effectively 2. Smart Modeling Techniques (Scale, Polycount, Detail) 3. UV Unwrapping for Trim Sheets 4. Planning for Materials & Optimization Taking a few extra minutes upfront saves hours later. Build a cleaner, more performant, and flexible asset library! Want a tutorial on the trim sheet texture itself? Comment below! Get the FREE .blend file on Ko-fi: https://ko-fi.com/quentinsteinke Like & Subscribe for more! #BlenderTutorial #GameDev #3DModeling #Optimization #GameAsset #UVUnwrapping #TrimSheet #BlenderTips

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