Interview with Ton Roosendaal, the man behind the open source 3D software Blender!
Chapter Marks:
0:00 Intro
2:47 How Blender got started
7:40 An early design decision that paid off
11:36 When Blender had $5.5M in cash
14:36 How Blender almost didn't happen
19:03 Why making Blender open source was the best decision
23:42 Why Ton isn't interested in money
27:11 What separates Blender from other open source projects
35:54 Why Blender's game engine is lagging behind
40:50 The fallout from my Blender UI proposal
46:53 Ton's thoughts on Autodesk
1:08:10 Disney buying Pixar
1:11:06 What's holding Blender back
1:21:38 The UI debate
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