Capcom keep a constant delivery schedule of big hitters, and none more popular than Monster Hunter in their modern portfolio. The early access Beta released late last year and again this month ahead of the full release at its end. I wanted to investigate what the RE Engine has in store for us, what those PC and console specs mean, how it runs, what we can expect at launch and if it is reinforcing some worrying trends within the industry?
Chapters
0:00 Introduction
0:36 RE Engine/Wilds features, updates and challenges across PC and consoles
3:25 PC Benchmark testing RTX5090/7950X3D and RX6800/5600x
5:40 Ray Tracing cost and comparisons
6:36 PS5 Pro vs PS5 vs Xbox Series X|S Frame rate and Resolution mode - BETA testing
13:23 Steam Deck Benchmark testing and struggles
14:34 Benchmark breakdown and how it uses hardware
16:35 Current engine demands across PC and consoles
18:40 Final Thoughts on release and what some of the decisions may mean
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