I talk about multiple quest solutions using an example from Fallout. I explain how some solutions are systemic, arising from the existing game rules and needing zero effort from the developers to create.
I reference two videos:
1. My talk at Reboot 2017: https://www.youtube.com/watch?v=MEewLWDpscA
2. Generated dialog in Arcanum: https://www.youtube.com/watch?v=5l7YcGCQ5Ck