Tutorial of how to manage animations entirely through script in the Unity game engine!
Tired of struggling with the Unity Animator? In this tutorial, I'll show you how to create smooth and efficient animations entirely through scripting, eliminating the need for the Unity Animator once and for all! Say goodbye to clunky animations and hello to smooth, customizable movements in your Unity projects.
** Light Flicker Ultimate ** https://assetstore.unity.com/packages/tools/particles-effects/light-flicker-ultimate-268609
Code used in the video: https://github.com/SmallHedge/AnimatorBrain.git
Asset Showcased:
LIGHT FLICKER: https://assetstore.unity.com/packages/tools/particles-effects/light-flicker-ultimate-268609
ENVIRONMENT: https://assetstore.unity.com/packages/3d/environments/fantasy/rpg-stylized-fantasy-environment-262345
PLAYER: https://assetstore.unity.com/packages/3d/characters/humanoids/battle-royale-hero-pbr-189511
SOUND FX: https://assetstore.unity.com/packages/audio/sound-fx/universal-sound-fx-17256
FOOTSTEPS: https://assetstore.unity.com/packages/audio/sound-fx/foley/footsteps-essentials-189879
POST PROCESSING: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/sc-post-effects-pack-108753
FULLSCREEN: https://assetstore.unity.com/packages/tools/utilities/fullscreen-editor-69534
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00:00 what we've done so far
00:50 the new system
01:21 how does it work?
02:19 animation types?
03:39 scene setup
04:57 Light Flicker Ultimate
05:10 animator layers
05:55 starting the journey
06:24 Chapter 1: Animator Brain
06:54 AnimatorBrain ENUM
08:20 AnimatorBrain Variables
11:19 AnimatorBrain Initialize
13:16 AnimatorBrain Methods
13:45 AnimatorBrain Play()
16:59 Chapter 2: Creating a Unit
17:59 default animations
21:02 idle animations
22:57 death animation
24:09 reload animation
25:22 OnExit Script
28:29 cancel animations
31:27 shooting animation
33:01 jumping animations