In part 1 we had a detailed look at the new custom curve bevel feature to understand how it works. It this part Karim Joseph demonstrates a fast way of modeling the ornaments. You can download the demo scene to follow along here: https://www.blender.org/download/demo-files/ (The file is at the bottom of the page).
Demo file credit: Daniel Bystedt | twitter.com/3DBystedt |
https://www.artstation.com/dbystedt | License CC-BY-SA 3.0 |
Timestamps:
00:00 Introduction
00:20 Breakdown & Scene Preparation
01:31 Bezier vs Path
02:52 Modeling the Base Curve
04:26 Thickness / Radius
05:39 Custom Curve Profile
07:37 Profile Placement
08:36 Modeling the Second Piece
10:15 Final Piece
11:44 How to Breakdown a specific Piece
12:28 Outro
Video instructor: Karim Joseph
Artstation: https://www.artstation.com/karijoart
Behance: https://www.behance.net/karijoart
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