It's not enough to add abilities to a game and call it done. If an ability only does one thing then you've only created a key. To really improve the depth of your game, you need to expand on this and use what you have in creative ways. So I added arrows that blow stuff up!
I added an equipment system that allows you to equip items to the player such as weapons and gear that alter how the character plays. You'll be able to destroy all in your path with a sword in one hand, a bow in the other, and a quiver full of boom arrows!
This is the 2nd devlog for reQuest, a pixel art mini-RPG game using the Godot Engine where you'll explore a tiny open world which you solve like a puzzle, unlocking new areas and enemies.
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