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Open World Environment Lighting In Godot 3 Tutorial

Tokisan Games 67,232 5 years ago
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Learn to set up 3D lighting in Godot for open world games. The World Environment node has a lot of lighting settings, most of which we don't need to get good 3D lighting. You'll learn how to create a decent lighting setup in Godot, whether you want to light your scene with a Procedural Sky, light with an HDRI image, or if you are using a shader for a sky. Would you like Godot to have better default lighting? Thumbs up, or comment on this proposal: https://github.com/godotengine/godot-proposals/issues/348 Before lighting your scene, you should color calibrate your monitor: http://www.lagom.nl/lcd-test/ Here's how to set up the Sky Shader in Godot: https://www.youtube.com/watch?v=IQ-yw19xBQ8 Timecodes: 00:48 - Lighting workflow 01:33 - Scene setup 02:55 - Part 1 - HDRI lighting 05:56 - Improving lighting in the TPS Demo 16:01 - Part 2 - Procedural Sky lighting 22:06 - Part 3 - Sky Shader lighting 24:55 - Review -------------------------- Join my discord for updates on my current game, Out of the Ashes: http://tokisan.com/discord See pics and details here: http://tokisan.com/out-of-the-ashes/ Follow me: Email List: http://tokisan.com Twitter: https://twitter.com/TokisanGames Facebook: https://facebook.com/TokisanGames #godotengine #godot #gamedev #gamedevelopmenttutorial

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