Learn to set up 3D lighting in Godot for open world games. The World Environment node has a lot of lighting settings, most of which we don't need to get good 3D lighting. You'll learn how to create a decent lighting setup in Godot, whether you want to light your scene with a Procedural Sky, light with an HDRI image, or if you are using a shader for a sky.
Would you like Godot to have better default lighting?
Thumbs up, or comment on this proposal:
https://github.com/godotengine/godot-proposals/issues/348
Before lighting your scene, you should color calibrate your monitor:
http://www.lagom.nl/lcd-test/
Here's how to set up the Sky Shader in Godot:
https://www.youtube.com/watch?v=IQ-yw19xBQ8
Timecodes:
00:48 - Lighting workflow
01:33 - Scene setup
02:55 - Part 1 - HDRI lighting
05:56 - Improving lighting in the TPS Demo
16:01 - Part 2 - Procedural Sky lighting
22:06 - Part 3 - Sky Shader lighting
24:55 - Review
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http://tokisan.com/discord
See pics and details here:
http://tokisan.com/out-of-the-ashes/
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