What better example for learning great body mechanics than Blizzards Overwatch animation?
In this animation analysis you'll learn 3 critical elements to creating more entertaining and appealing character movement.
They will show you...
--How bolder poses create clarity and emotion
--How weight can and should be applied for both big & small moves
--How to break up movements for more organic feel
--How to invent unique entertainment movements
--And a ton more
*** Show Notes and Resources ***
⚡️Question - Which of the 3 body mechanics elements is missing or in massive need of improvement for your animations?
👇 Leave a comment below and let me know which 1.
Bold posing? Weight and Impact? Or Movement driven by character?
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--------- Gear and Music Used To Shoot This Video -------
Gear and Music Used for This Video:
Cam - Logitech Brio: https://amzn.to/2ngxT1u
Mic - Blue Yeti: https://amzn.to/2OPgb1J
Music by Artist: Per Kiilstofte
Song: Battle Of Kings
Download/Stream: https://audiograb.com/k055iM3v
---------Credits----------------------------
Overwatch by Blizzard Entertainment
The sequences shown in the video are for educational purposes only
Copyright Disclaimer: Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news, reporting, teaching, scholarship, and research. No Copyright Infringement intended.