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(Panel) Immersive Training: Hard Skills, Soft Skills, Onboarding, and Upskilling

BrainXchange 118 2 months ago
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Training may be the most popular XR application today. It seems every week we hear of another company integrating XR into their corporate learning program, and for good reason: VR in particular provides trainees with essentially unlimited do-overs to practice skills in a safe space. Moreover, XR training can be delivered anytime, anywhere. In this session, learning and development leaders discuss how they are leveraging AR/VR/MR to: - Remotely train and onboard staff - Train for hazardous environments and tasks - Train for undesirable and emergency scenarios - Replicate hands-on equipment training - Learn on the job - Deliver continuous and soft skills training - Provide responsive, personalized training content using AI - Capture and transfer institutional knowledge - MORE: Costs and challenges of XR training, advantages over traditional methods (time to proficiency, retention, etc.), incorporating AI (ex. AI agents, AI-generated content), value of haptics, XR training at scale, recruitment, etc. (Moderator) Annie Eaton, Chief Executive Officer, Futurus Dr. Matt Law, DrPH, CSP, REHS, Manager, Customer Safety Strategy, Grainger Tim Biery, Sr. Curriculum Designer & Trainer (e-Learning), Niagara Bottling Amanda Clarida, Manager, Senior Manager, Learning Design and Development, Volvo Darryl Wright, Senior Application Developer, AR/VR, Southern Company Greg Scott, Lead Instructional Designer, CDW

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