Hey everybody! In this tutorial I'll show you how you can make physically accurate particle collision simulations using Blender 3.5's new simulation nodes!
The setup used in this video will let you accurately simulate collisions for any objects and can be adapted to fit any number of unique situations you might come up with.
Here’s where you can download the 3.5 branch: https://builder.blender.org/download/experimental/
Hope y'all enjoy, and as always, happy Blending : )