PATH of EXILE 2: Dawn of the Hunt 0.2.0 League and Major Update - An in-depth Q&A with Jonathan and Mark hosted by ZiggyD. We get into detail on the design of the Huntress, Spears, Skills, Rhoa Mounts, Companions, and Spectres. We dive into the crafting changes and new systems for endgame. And we open a whole can of worms on balance and builds coming in the next huge update for PoE 2!
https://www.youtube.com/watch?v=-CnACIrCOkc
https://pathofexile2.com/hunt
timestamps:
0:00 QnA Intro
0:00:20 Recombinator - Changes on implementation in PoE2
0:04:52 Importance of new league & a fresh economy for feedback & balance
0:06:55 Huntress class design, uniqueness of spear skill set, refining the feel of the class.
0:09:04 Parry implementation in PoE2
0:12:03 Shields buff incoming?
0:12:48 Combos: interactivity with environs, balance, & how to ensure they feel good
0:16:55 Updating the old classes and their design to keep up with new class design
0:18:20 Player punishment - player ailment threshold nerfed, player stun/heavy stun time extended
0:20:14 Stagger mitigation for parry/block
0:22:07 Spear skill design - how combos can benefit towards 1 damage type
0:24:52 Class design, ensuring each class isn't restricted to a singular weapon type
0:25:58 Balance considerations when adding new skills, items, uniques, etc.
0:28:40 Recommended Support system discussion
0:30:17 Balance of Spectres, Beast Taming, player versions of monster mods
0:33:13 Beast balance around trading to prevent frustration
0:34:53 Roa mount balance discussion
0:38:37 New uniques - mid & endgame focus
0:40:20 Uniques role & identity vs Rares
0:43:18 Chase unique rarity & balance (Temporalis double tap)
0:45:49 Crafting currency improvements - Greater Essences, Omens, Runes, etc.
0:47:00 Balance of Crafting - Ground items should still matter
0:48:40 Runes are the bench - just underimplemented
0:50:00 Caster weapon asymmetry in crafting
0:50:52 Consideration on combining disenchant/salvage/selling/etc.
0:51:47 Fractured orbs rarity, Cleansed/Corrupted drops discussion
0:54:40 Current & Future considerations for crafting
0:55:55 Additions in endgame content & their importance to improve replayability
1:01:03 Improving the experience of progressing through the atlas map - adding objectives to make progress feel meaningful
1:03:33 Unique maps - More varieties & more common
1:06:21 Improvements in Atlas tree progression, easier T0 pinnacles for initial points
1:08:29 Limitations of the atlas tree without additional content
1:09:14 Pinnacle boss XP discussion - "maps are the way you level"
1:10:55 Map tier progression improvement discussion
1:14:49 Considerations on maps dropping as magic+ rarity
1:15:38 Rogue Exiles - rarity, possibility of multiple uniques, their character
1:18:36 Playing around the idea of hiring rogue exiles
1:19:13 Future League Mechanics - port from PoE1 or new unique mechanics
1:20:47 Balance of Breach, unexpected clear speed of 0.1 chars
1:21:42 Balance discussion - Patch notes will speak for itself, huge nerf-fest. "Forget everything you know"
1:24:14 Expected DPS of players against pinnacles
1:25:45 Nerfs should only affect top-end, average user experience should be better
1:27:47 Disappointment about pinnacles in 0.1, goal by end of EA to have good class diversity
1:29:03 Improvements in skill scaling for balance, including combos
1:31:52 Balance changes on Ascendancies - Pathfinder 2 new notables, Chronomancer 1 new notable
1:32:29 Patch notes delay explanation, player expectations of balance in 0.2
1:33:57 Life vs ES discussion
1:36:10 Recovery & Attrition discussion
1:38:26 Vision of PoE2 - Engaging Combat
1:41:57 Should the "average build" always be engaged during mapping?
1:44:27 Plans to improve campaign pacing for large maps
1:47:13 Improvements to "boring, empty maps" in endgame
1:48:07 Game Crashes discussion
1:53:45 Engine team busy fixing crashes, few performance improvements than expected
1:54:34 0.2 Launch should be more smooth than 0.1
1:55:25 Question on Ascendancy respec
1:57:03 Dynamic switching between controller & KB/M by 0.3
1:57:16 Juiced map 1 portal problems - hopefully solved by 0.2 release
1:59:05 No achievements/challenges on new league
1:59:37 Plans for more types of stash tabs..
2:00:31 End