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Phoenix FD's Lead Developer Svetlin Nikolov shows the workflow for setting up a simulation of a tunnel wave using the Wave Force.
Also showing off the new Massive Wave Force:
- It allows you to simulate waves that perfectly match the Ocean Texture;
- It can affect not just liquid, but foam/splash as well, and even smoke;
- It works over the entire volume of the simulator in order to be able to produce tall waves - the old one worked only under the Fillup Level;
- It will not cap the Ocean texture's Level Of Detail to 6 anymore - you can choose any number that suites you
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