#unrealengine #metahuman #animation #unrealengine5
🔹 Part 1 of a multi-part tutorial workflow on using MetaHumans in the Game Animation Sample Project (GASP)
In this QuickStart guide, I’ll show you how to bring your custom MetaHuman into Unreal Engine’s GASP environment and make them fully playable—no coding required.
Whether you’re working on a cinematic sequence, game prototype, or just want to explore animation workflows, this video will help you get your character up and running fast.
✅ What You’ll Learn:
How to import and prep your MetaHuman in the GASP project
How to swap out the default MetaHumans and make your custom MetaHuman the playable pawn
🎮 Perfect for: indie animators, Unreal Engine newcomers, and anyone looking to personalize their animation pipeline with MetaHumans.
👉 Next up (Part 2): We’ll dive into recording gameplay motion—including motion matching—with Take Recorder, turning it into reusable, retargetable animation assets for cinematic use.
🔗 Resources:
Download GASP:
https://fab.com/s/46a85e1ef0c5
Sarkamari's version: Motion Matching with Metahumans
https://youtu.be/-EUIOI6JR1M?si=JQlSr4wK7zvYHWEa