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Playtesting your game (without hating your life)

BiteMe Games 5,030 1 year ago
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We often yell at you to PLAYTEST AS MUCH AS YOU CAN, but how do you actually do that? What is required to run a playtest, and what's the best approach to deal with feedback received through these playtests? Join our Discord: https://discord.gg/WSus22f8aM Thank you to our Patrons: Jokster Lew Bow Studios Kay Rudge Markus Fink Ivan J Mustafa Al-Hassani Chad Kirby Dobrx Kyling X Alexander Presthus Mattias Lundell Adrian Rosario Jesse Segun-Oside Lucas H. da Silva Jacob Rutter Bart Mamzer Lolicide Kyle Gilliam Jonathan E.S.P. Dj S Game Dev With Michael Florian Alushaj gageperrygames Do you want even more content regarding making your own studio and getting an in-depth look at how we run BiteMe Games? Or maybe even get some dedicated coaching? Check out our Patreon: https://www.patreon.com/bitemegames Wishlist our next game, Songs of Everjade: https://store.steampowered.com/app/2581260/Songs_of_Everjade/ Timestamps: 00:00 You need to playtest 01:07 Playtesting mindset 02:39 When to playtest 04:44 Time-limit it 05:19 Playtest popup 05:45 Playtesting events 07:26 Friends 08:11 Online platforms 09:04 Devlogs 09:29 Discord 10:09 Multiple opinions 11:35 It will sting 12:45 Looks are temporary 13:04 Reactive development 14:40 Feedback isn't equal 15:52 Closing thoughts --- Get Forge Industry now on Steam: https://store.steampowered.com/app/2152810/Forge_Industry/ In need of some Unity Assets? Use our affiliate link to support us, it's free, and we get a small kickback: https://prf.hn/l/wzGa15G Want to reach out to us? Send us an email at [email protected]

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