In this video, we learn how to create a procedurally generated (proc-gen) dungeon for your game in the Godot Engine. Whether you're making a roguelike, an RPG, or any game that needs dynamic levels, this video will give you a great start. What other game mechanics or game algorithms would you like to see me replicate? Leave it in the comments! Chapters: 00:00 Intro 00:21 Planning the algorithm 01:09 Coding Start - Initializing Variables/Functions 02:39 Printing the dungeon 03:18 Dungeon entrance 04:43 Recursive Critical Path 08:55 Branching Paths 11:38 Outro ···················································································· ► Patreon : https://www.patreon.com/TYanuziello ❤️ You'll get: ● Access to all my courses and exclusive content ● Early access to all content ● Give suggestions for future content/tutorials ···················································································· ► Join Our Discord: https://discord.gg/9PVsjYdkWj ···················································································· ► Get 75% off my Godot Course for the month of March Use Discount Code: AE1573925FDD5B72C3F5 Link: https://www.udemy.com/course/godot-masterclass/?couponCode=AE1573925FDD5B72C3F5 ···················································································· ► You can also find me on Udemy and Skillshare ● Udemy: https://www.udemy.com/user/thomas-yanuziello/ ● Skillshare: https://www.skillshare.com/en/r/profile/Thomas-Yanuziello/719046783 ···················································································· ► Credits Game Footage ● Binding of Isaac (2011) ● Moonlighter (2018) ● Dicey Dungeon (2019) ● Cult of the Lamb (2022) Music is from the following games: ● Binding of Isaac ● Moonlighter ● Cult of the Lamb ···················································································· ❤️ Thanks to everyone for all your love and support ❤️