Progression systems in games are far too often designed as Skinner boxes: psychological traps that feed us carefully measured rewards to create habit-forming activity loops. Skinner boxes are not rewarding in themselves, but progression systems can be, and they should be used to create a better game experience. Building in choices that allow the player to select their own build (and optimize it) lets the player think ahead and makes progression a part of the game experience in itself.
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♪ Intro Music: "Penguin Cap" by CarboHydroM
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♪ Outro Music: "Jet Squid Radio" by Dj CUTMAN
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