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Quick guide for making mods with the SPORE ModAPI

DeNether Plus 365 lượt xem 2 months ago
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The SPORE MODDING EXPERIENCE:

Timestamps:
0:00 - Installing the SporeModAPI Launcher Kit
1:59 - Installing Visual Studio
4:53 - (OPTIONAL) Installing SporemodderFX
7:30 - Installing Github Desktop
9:04 - Installing the SporeModAPI VS Extension
10:00 - Setting up the local repository
13:11 - Setting up Visual Studio
15:57 - Introduction to the VS Editor (Hello World)
18:30 - Creating our Cheat
23:16 - Introduction to Simulator Systems
26:46 - Creating the Simulator System
35:40 - Creating new Methods
37:18 - Introduction to Instancing our Simulator System
39:02 - Creating our Simulator System Instance
43:22 - DeNether moment
45:02 - Introduction to Debugging
48:14 - How it feels to create Spore Mods


The updated PDF Tutorial based off of this guide: https://emd4600.github.io/Spore-ModAPI/_installation.html

First have a working version of SPORE + GALACTIC ADVENTURES (GoG preferably because it works straight out of the box)

Then install the Spore Mod API Launcher Kit: https://davoonline.com/sporemodder/rob55rod/ModAPI/Public/

Next install Visual Studio (NOT Visual Studio Code): https://visualstudio.microsoft.com/vs/

When installing it for the first time it will give you a bunch of options.
Select these options:

• Desktop development with C++

• (Optional) Game development with C++.

Then install SporeModAPI addons for Visual Studio: https://marketplace.visualstudio.com/items?itemName=emd.modapisdk

Next get Github Desktop, and (Optionally) create a Github Account: https://desktop.github.com/download/

Optionally if you wish to create .package mods with SporemodderFX

• First install the Java 11 binaries from Microsoft: https://aka.ms/download-jdk/microsoft-jdk-21-windows-x64.msi

• Then download SPOREMODDERFX Itself https://emd4600.github.io/SporeModder-FX/




Now first we go to github and pull https://github.com/emd4600/Spore-ModAPI.git
We go into the projects folder and make sure everything is fine and dandy.
We then create a new project.

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