Flutter is becoming a popular tool for game development. This video is a part of Google's effort to make it easier for Flutter developers to start building games. The Flutter Casual Games Toolkit → https://goo.gle/37i7n2q In the video, you'll learn how to use the new game template to get your game project going. The template provides integration with Google Ads, Firebase Crashlytics, in-app payments, and games services (achievements & leaderboards) out of the box. It also comes with audio support, a main menu screen, settings, and other conveniences. Filip Hracek, a successful Flutter game developer who you might remember from the Flutter Boring Show, will walks you through the code and also gives you pointers on related topics, such as monetization and asset creation. Chapters: 00:00 - Intro 01:07 - Why games? 01:39 - App-like games versus videogames 04:05 - Flame Engine 04:31 - Tic Tac Toe Sample 05:31 - The Template 06:31 - General Approach 07:33 - Shallow Structure 09:53 - Dependencies 11:36 - Logging 13:16 - Integrations that start disabled 16:41 - Structure of lib/src/ 17:06 - ads 18:37 - app_lifecycle 19:44 - audio 23:58 - game_internals 25:12 - games_services 27:57 - in_app_purchase 29:15 - level_selection 30:38 - main_menu 33:18 - play_session 37:11 - player_progress 38:38 - settings 40:53 - style 42:48 - win_game 43:41 - assets 44:46 - Asset stores 47:31 - Create your own assets 49:44 - Working with artists 51:57 - The importance of assets 52:27 - Conclusion Template repository → https://goo.gle/3MNPO9A Sample game repository → https://goo.gle/3yhZJjU Subscribe to Flutter → https://goo.gle/Flutter