Oooooh yes! We're finally talking about one of the best and most powerful parts of Reaper! Sub-projects are so key to any sound designer's arsenal, and make Reaper an absolute beast when it comes to working in game audio. It's easily one of my favorite features.
▬ Table of Contents ▬▬▬▬▬▬▬▬▬▬
00:00 - Intro
00:08 - Tutorial Start
01:42 - How to Make a Subproject
03:33 - What's the Difference Between a Project and Subproject?
04:03 - Working with a Subproject
04:45 - Subproject Rendering
6:38 - DOG!!!!!!!!!!!!!!!!!!!!
6:50 - My Method of Working with Subprojects
10:02 - Exporting Subprojects
12:00 - Switching Between Project Tabs
13:44 - Get 2 free game audio courses (https://akashthakkar.lpages.co/courses/)
Sub-projects are one of the biggest time savers we can have as sound designers. Much of the time, sound designers typically make hundreds (if not thousands) of separate projects in other DAWs like Pro Tools - one for each individual sound effect. That can become ludicrously unwieldy and overwhelming, and this feature completely solves that issue.
We're also using the default Reaper 6 theme for this series!
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Get access to TWO free courses that will help you get work in the game industry: https://akashthakkar.lpages.co/courses/
▬ Game Audio Talks ▬▬▬▬▬▬▬▬▬▬
Watch my GDC talk on the Sound of Hyper Light Drifter: https://www.youtube.com/watch?v=K_haRMbKZ1M
Watch my TEDx talk on Video Game Music: https://www.youtube.com/watch?v=kHuLjmM8z3U
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#gameaudio #ReaperDAW #sounddesign