Let's take a look at NVRHI, the Rendering Hardware Interface by NVidia, which the Basis renderer is now using for all rendering. Intro: 0:00 What is NVRHI?: 2:20 Demo time: 5:35 The previous game runs too!: 10:34 A look at the code: 11:56 Accessing the native API: 21:05 Documentation and Donut samples: 24:32 A look at NVRHI's code: 27:15 Validation layer: 32:31 Some alternatives: 33:36 Outro: 35:42 NVHRI: https://github.com/NVIDIA-RTX/NVRHI WebGPU video: https://www.youtube.com/watch?v=DdMl4E7xQEY Vulkan video series: https://www.youtube.com/watch?v=Z1bvNJ9w7gE&list=PLCcN1sD0WbbIayA9fS6gEI6LcEDZdm8bA NVRHI D3D12 backend stream: https://www.youtube.com/watch?v=dTC_2y8N4kk Donut samples: https://github.com/NVIDIA-RTX/Donut-Samples DiligentEngine: https://github.com/DiligentGraphics/DiligentEngine SDL3 GPU: https://wiki.libsdl.org/SDL3/CategoryGPU Website: https://www.madrigalgames.com/ Discord: https://discord.gg/k8CxSpsCnB